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Sensory Sensitivity

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Description:

15 XP

Senses

1

None

The Character can easily become overwhelmed by their own senses.

This manifests in 2 ways, Instance or Prolonged, and at 3 intensities, Discomfort, Pain and Agony. A saving throw may occasionally be called for by this talent in response to certain stimuli. the saving throw is always a Fortitude save, with Discomfort being DC 50, Pain being DC 75 and Agony being DC 100.

An Instance of stimulus is a single moment where the character suffers some effect that overwhelms them sensorily. The most common example being taking damage. Any time the Character takes damage, if the damage dealt was less then 25% of their maximum HP it is treated as Discomfort, if it was 25 to 50% of their maximum HP it is treated as Pain and if it was over 50% of their maximum HP it is treated as Agony.
Whenever the character fails a Saving throw against an Instance of Stimulus, they are Dazed for 1 round.

A Prolonged stimulus is something that exists at a constant level that pains the character for as long as they can clearly perceive it.

Whenever the character fails a Saving throw against a Prolonged Stimulus, they are Dazed for 1 round and Sickened for as long as they can perceive the stimulus.

The character may spend a point of Willpower to automatically succeed on the saving throw caused by this flaw. Against a Prolonged Stimulus, if they can still perceive the Stimulus after 10 minutes they must make another Saving Throw

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